Learning.com Curriculum Icons Key
Interactive, guided practice on key concepts previously introduced in Instruction Modules or classroom instruction. Students receive instant feedback as they progress through each lesson.
Designed to introduce units of study, these activities provide teachers with a meaningful tool to introduce key concepts, and appropriate use issues. Discussions can be assigned and graded, but are not visible to students.
Assess student mastery of key concepts. Quizzes are instantly scored for immediate feedback. Grades are automatically recorded in the online teacher gradebook.
Writing prompts that encourage student reflection and further exploration into study areas. Teachers can assign application exercises and respond online to student submissions.
Designed to reinforce students conceptual understanding of key ideas, games can be played individually or as a whole class activity using an interactive whiteboard.
Printable and video activities can be used for seat work or homework to further reinforce their understanding of key concepts.
Interactive, core-area projects that blend rich technology with classroom instruction. Students work collaboratively as they research information, create digital media, and present their learning to peers.
Guides provided to support coordinators, classroom teachers, and other educators with navigating and using the Learning.com platform and products.
Determine if students possess the technology skills necessary to successfully complete the technology-related tasks in Inquiry projects.
Web accessible content from a variety of digital resources, including user-generated content, that teachers can assign to enrich content area instruction.
Reinforce the student goals included in Inquiry projects. Reflections give students the opportunity to evaluate their learning and develop critical thinking skills.
Guided Practices help students develop keyboarding skills in a practice environment. These short exercises give students an opportunity to use proper touch-typing technique on home row, upper row, lower row, and number row.
EasyCode Foundations (CodeMonkey)
These interactive items provide students with a fun and educational game environment where students learn to code in a real programming language.
EasyCode Pillars (Codesters)
In these assignments, students will build their own interactive items using the Python coding language.
My Resources Items
Teacher-created curriculum items are designated with a green circle. They can be journals, web links, guided practices, or activities.
For use when you do not require students to respond.
Use a journal when you want students to respond or attach their work. The journal allows you to manually review and grade submitted work.
Use a Guided Practice when you want students to practice Keyboarding skills using your own material. The Guided Practice will automatically calculate an accuracy score.
Web Links allow you to create a curriculum item from any URL by adding metadata and a lesson plan.