EasyCode Foundations Walkthrough
Accessing EasyCode Foundations
EasyCode Foundations introduces students to coding through a game-based environment, where students learn to code by solving coding challenges. Once their coding skills are mastered, students apply them to build their own apps and games.
PLEASE NOTE: EasyTech subscriptions include the first 20 story and skill challenges in CodeMonkey. All other CodeMonkey curriculum is included in an EasyCode subscription.
Here’s how you will access EasyCode Foundations curriculum, beginning at the log in page:
Go to login.learning.com
Enter your username, password, and district.
If your school or district uses Clever, click the ‘Login with Clever’ button to begin the login process.
You can learn how to log in through Clever here.
Open the EasyCode Foundations tile in your Library.
Click on a lesson title to view the details tab, lesson plan, categories, and standards.
Click the ‘Assign’ button to add to your class.
PLEASE NOTE: you must have your class open in the left side bar to successfully assign curriculum.
Assigned curriculum will appear in the class assignment list on the left side bar.
Click the ‘Edit’ button to remove an item or reorder the assignment list.
When a student clicks on the lesson in their assignment list, it will take them to that specific lesson in their CodeMonkey student dashboard.
However, once in the CodeMonkey platform, students can navigate to other CodeMonkey lessons that you, as the teacher, have given students access to through the CodeMonkey dashboard.
Accessing the EasyCode Foundations Gradebook
Student progress in EasyCode Foundations can be viewed only in the Teacher Dashboard on the CodeMonkey platform.
All challenge activities will auto-score. Grades can be manually entered in the Learning.com gradebook if desired.
To navigate to your Teacher Dashboard in CodeMonkey, click on a lesson title and click the brown ‘EasyCode’ button:
PLEASE NOTE: Clicking the ‘View’ button takes you to an optional Application Exercise for students that also includes a brown ‘Easy Code’ button allowing you to access the CodeMonkey platform.
A landing page will appear (if it’s your first time in CodeMonkey you will be asked to pick an avatar). This is optional, and you can bypass this step or return to it later.
Click on ‘See My Classrooms’ to get an overview of how all your students are doing:
Click on the name of the individual class to see lesson plans, available courses, student progress, the gradebook, and the showroom. Use the brown navigation banner near the top of the window to navigate between these pages.
The lessons page is designed to help teachers manage and conduct their coding classes more easily. Lesson plans are available to download, along with walkthroughs of the challenges, and other resources.
Selecting the ‘Begin Lesson’ button on this page prevents students in the class from accessing content in CodeMonkey so that they can follow along with the instructions you are giving them, or watch you demonstrate a challenge. Selecting ‘End Lesson’ gives students access to content again.
The courses page has a list of all CodeMonkey courses and indicates which ones are available to you, depending on your subscription.
The progress page allows teachers to track how far students have progressed through the program. Click on the name of the individual class to see the progress page for that class.
From here you can limit the progress of your students by selecting the green ‘Limit Progress’ button, then the ‘Limit Progress’ option.
You will need to set the number of the highest challenge that you want your students to progress to and then choose ‘Save.’ This is useful for when you want to provide some direct instruction to your students in-between CodeMonkey levels or units.
Students have the opportunity to earn up to three starts per challenge. To view a sample 3 star coding answer, select the challenge number in the top row of the progress chart. There can be more than one 3 star answer to a challenge, so your students’ work may not look exactly like what is in the sample.
Teachers can also see the working solutions that their students submitted by selecting the corresponding star in the progress chart, or the incorrect solution by selecting theicon.
The gradebook page helps teachers calculate student grades. Select ‘Show Settings’ to see more options. Teachers can toggle the grades to be shown numerically, by letter grade, or as a percentage. The starting and stopping point can also be adjusted if teachers want to include only some of the assigned levels. If students have finished a level, their overall grade will be shown.
The information on this page can be downloaded as a spreadsheet by selecting ‘Export.’
The Showroom page is where teachers can see the games and challenges that students created.
You can find more educator resources in the EasyCode Foundations tile in your Learning.com Library.